Sunday, March 13, 2011

Funbrain Pop Tropical

Korea becomes superpower with Homefront, the new shooter for PS3 and Xbox 360.

The new shooter for PS3 and Xbox 360 release on March 15. An idea born from the imagination of political fiction John Milius, screenwriter of "Apocalypse Now". Talk to an ex- CIA agent who worked on the making of the game: "There is realism in the representation of violence"


United States on their knees to the unchecked rise in oil prices, which they attach together the two Koreas, Japan and become the pri1ma Asian power, the failure of the UN and the economic collapse of Europe. These are some of the events that make up the fictional prologue Homefront shooter games out March 15 on PlayStation 3 and Xbox 360, in which a former pilot joins the resistance in America invaded Korea.

in the game to support the idea of \u200b\u200bpolitical fiction created by the imagination of John Milius, screenwriter of Apocalypse Now and Red Dawn (the latter on the invasion of the Soviet USA) New York Studio Kaos has used the help of Tae Kim. Growing up in South Korea under the military dictatorship and moved to the States after graduating he worked for several years for the CIA: "I can not go into too much detail, but we say that gathered information on North Korea." Why use your

Korea as an enemy of a video game?
"seemed less obvious than Russia or China. Much has been made of the likelihood of the events of Homefront, which takes place in 2027, then in a time far enough to give rise to speculation about future events. Viewed that the idea of \u200b\u200bthe game was telling the viewpoint of a citizen had to fight to free America from the invasion of Korea, my job was to rebuild a credible series of events that could lead to this scenario. Often if you look at two distant events in time, the second does not seem attributable to the first, but then, if we analyze the individual episodes that led to that result, everything becomes clearer. "


The invasion is the biggest fear that is gripping the U.S.?
"Personally, I think like me now are more concerned by the increase in gasoline."

The game, however, the extreme political situation is still hot.
"In my opinion the situation between the two Koreas has not changed much over the past 20 years. It's easy, every skirmish, to think that there is a new factor in the crisis, but in fact North Korea has always been fairly consistent with its geopolitical strategy: to take provocative actions against the neighbors and keep their people in desperate conditions, corresponds to a specific logic of maintaining the status quo and control of power. "

What is then the exchange of fire took place last November?
" In fact the South and North Korea are still technically at war since the 1950-1953 conflict ended only with an armistice. Even if the media gave great prominence to the story, the artillery attack by the North, though inexcusable, was not a surprise as we have said, in fact it was made informing the South and knowing that the military response would not be was likely to lead to the explosion of a global conflict. As I said this is a political strategy, rather than attempts to trigger a full-scale war. "

Anche se si tratta di fiction, come crede che i videogame bellici dipingano la guerra?
"Se mi chiede se sono realistici le rispondo di no, altrimenti non sarebbero divertenti. In guerra ci sono vittime e nella realtà non ci si rimette in sesto così in fretta da una ferita. Lo stesso vale per lo stress psicologico: la tecnologia odierna non è in grado di far provare le paure che si sperimentano ad esempio quando si è in missione, sotto copertura, in un Paese straniero; in certe situazioni basta un'espressione del volto per capire se una persona è quel che dice di essere e questo può avere conseguenze sulla vita di un agente. Inoltre, a differenza di un videogame, alla fine di una missione quasi mai si prova it ends in happiness or glory. What today in games like Homefront is possible to represent in a realistic manner is the effect of violence, but remember that this is still a form of entertainment, which is equivalent to the cinema or literature "





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